Entry consists of one or more pieces to be worn singularly or as a set (Ex. a helm. a gambeson, a pair of knee cops). A pair (gauntlets, legs, etc.) counts as one piece. Sets may use any combination of styles and materials, but coordinated or matched sets will earn higher scores. Entrant should specify whether armor was made primarily for combat (for use in SCA fighting) or Dress (for ceremonial or non-combat wear.) Combat armor will hold a competitive advantage in Workmanship; Dress armor will hold an advantage in Authenticity; highest scores will go to sets that succeed at both levels. Combat armor must pass SCA marshallate standards or require only very minor modification; entrant should note what modification is necessary, if any. DOCUMENTATION(3-30 points. SCORED 1-10 then MULTIPLY BY 3) Must
have at least a 3x5 card (or A6 paper). More is acceptable, although one or
two pages should be more than enough, not counting visuals and bibliography.
Three pages for exceptionally detailed and in-depth work. The best
documentation will cover what they did in period, what the creator did in
the project, and why the difference (if any). It will explain any conscious
compromises made, and provide footnotes, illustrations, and references, as
well as any original research or experimentation as it applies to the
project. Give score based on the following: AUTHENTICITY (0-20 points) [SCORE 0-10 and then DOUBLE THE SCORE]
Common authentic materials include metal, leather, cloth, horn. Modern
substitutes may be used; judge these for appropriateness (Ex. mild steel for
wrought iron is better than aluminum or stainless steel.) Kydex or other
plastics may substitute for leather or horn, but will not score highly.
Obviously inauthentic materials include undisguised plastics, foam rubber,
plastic foam. synthetic fabrics, plastic based paints in obviously modern
colors (or other obviously modern decorative treatments), plastic
clothesline cord, etc. Obviously inauthentic processes include gas or arc
welding, spot welded mail, etc. Safety considerations may require some
substitutions in processes or materials (Ex. a modern metalwork technique
instead of dangerous period one, or modifications of period design to
conform to marshallate standards); these in themselves will not count
against Authenticity IF entrant explains safety considerations and provides
a suitable rationale for the alternate methods/materials chosen. However,
substitutions or modifications made without any effort to preserve authentic
appearance will count against Authenticity. COMPLEXITY (1-10 points) Rank the ambition of the entry, not the
workmanship based on the following: WORKMANSHIP (3-30 points. Scored 1-10 then multiplied by 3) Rank
the success (skill of execution) of the entry based on the following:. The
quality of work done on the piece; i.e. for plate, are surfaces smooth? for
mail, are pieces even? For non-metal, are seams strong and even? Medieval
armor was often crudely finished inside, and this should not deduct unless
it creates a possibility of danger. AESTHETIC VALUE (1-10 points) Evaluate the work as a whole, rating the aesthetic effect and appeal beyond the mere technical proficiency. Consider how you react to the entry (intuitive response) and other items not previously addressed. When function is important, workmanship and quality are hard to separate.
However, some things go beyond workmanship: beauty, weight, feel and
personality. Things to consider are: |
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Drachenwald of the Society for Creative Anachronism, Inc. It is not a corporate publication of the Society for Creative Anachronism, Inc. and does not delineate SCA policies. In cases of conflict with printed versions of material presented on this page or its links, the dispute will be decided in favor of the printed version Comments may be sent to Lord Yehoshua ben Hayyim, the kingdom webmaster |
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